# Fish Wiki

## Egg System

Percentage of fish rarity according to type of open 🥚 **Egg**.&#x20;

| **Rarity**    | **% (Simple Egg)** | **% (Rare Egg)** |
| ------------- | :----------------: | :--------------: |
| **Common**    |         56         |        18        |
| **Uncommon**  |         22         |        20        |
| **Rare**      |          9         |        28        |
| **Superare**  |          6         |        16        |
| **Epic**      |          4         |        10        |
| **Legendary** |          3         |         8        |

## Chroma System

Magic eggs will have a **50%** chance of giving you a fish with Chroma🌈. Fish with skin color will increase your coral production by a percentage.

{% tabs %}
{% tab title="Chroma Tier 1" %}
Probability of obtaining it : **50%**\
Bonus of corals: **8%**
{% endtab %}

{% tab title="Chroma Tier 2" %}
Probability of obtaining it : **20%**\
Bonus of corals: **10%**
{% endtab %}

{% tab title="Chroma Tier 3" %}
Probability of obtaining it : **20%**\
Bonus of corals: **12%**
{% endtab %}

{% tab title="Chroma Tier 4" %}
Probability of obtaining it : **10%**\
Bonus of corals: **20%**
{% endtab %}
{% endtabs %}

## Feed System

Fish will need to eat once every **4 hours** ⏳. This can be accumulated up to **2 times**. However, fish that have a higher rarity will need more food to fill up.

An "Epic" rarity fish every 4 hours will need 5 meals. You will be able to choose from the 3 meals we have in CoinToFish, but you cannot mix.

| Rarity        | Amount of food per meal |
| ------------- | :---------------------: |
| **Common**    |            1            |
| **Uncommon**  |            2            |
| **Rare**      |            3            |
| **Superare**  |            4            |
| **Epic**      |            5            |
| **Legendary** |            6            |

## Leveling System

Depending on the food you use to feed your pet, it will gain a certain amount of experience.

1🌿 Seaweed= **5** exp.\
1🍎 Apple= **10** exp.\
1🍞 Bread= **15** exp.

| **Level** | Exp required for the next level |
| --------- | :-----------------------------: |
| **1**     |               200               |
| **2**     |               600               |
| **3**     |               1400              |
| **4**     |               2500              |
| **5**     |               6000              |
| **6**     |         **-Level Max-**         |

## Fishing System

In this table we are going to see the probabilities of drawing objects. 🎣

| Chance %         | Reward |
| ---------------- | ------ |
| 1 **Seaweed** 🌿 | 50%    |
| 1 **Apple** 🍎   | 30%    |
| 1 **Bread** 🍞   | 10%    |
| **Corals**       | 9,9%   |
| 1 **Egg**        | 0,09%  |
| 1 **Rare Egg**   | 0,01%  |

## Gain System

Depending on the rarity of the fish, each fish will give a certain amount of coral each time it is fed.

The value varies according to the oracle, how to calculate it?&#x20;

**Base gain with additional experience \* (0.01 / The current value of the coin).**

| Rarity        | Base earnings at 0.01 |
| ------------- | --------------------- |
| **Common**    | 15                    |
| **Uncommon**  | 30                    |
| **Rare**      | 45                    |
| **SuperRare** | 60                    |
| **Epic**      | 75                    |
| **Legendary** | 90                    |

Depend of level:

| **1** |  +0% |
| ----- | :--: |
| **2** |  +5% |
| **3** | +10% |
| **4** | +15% |
| **5** | +20% |
| **6** | +25% |


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