๐Ÿฆˆ
Fish Wiki
Here you can obtain information about fish, their procurement and more.

Egg System

Percentage of fish rarity according to type of open ๐Ÿฅš Egg.
Rarity
% (Simple Egg)
% (Rare Egg)
Common
56
18
Uncommon
22
20
Rare
9
28
Superare
6
16
Epic
4
10
Legendary
3
8
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Chroma System

Magic eggs will have a 50% chance of giving you a fish with Chroma๐ŸŒˆ. Fish with skin color will increase your coral production by a percentage.
Chroma Tier 1
Chroma Tier 2
Chroma Tier 3
Chroma Tier 4
Probability of obtaining it : 50% Bonus of corals: 8%
Probability of obtaining it : 20% Bonus of corals: 10%
Probability of obtaining it : 20% Bonus of corals: 12%
Probability of obtaining it : 10% Bonus of corals: 20%
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Feed System

Fish will need to eat once every 4 hours โณ. This can be accumulated up to 2 times. However, fish that have a higher rarity will need more food to fill up.
An "Epic" rarity fish every 4 hours will need 5 meals. You will be able to choose from the 3 meals we have in CoinToFish, but you cannot mix.
Rarity
Amount of food per meal
Common
1
Uncommon
2
Rare
3
Superare
4
Epic
5
Legendary
6
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Leveling System

Depending on the food you use to feed your pet, it will gain a certain amount of experience.
1๐ŸŒฟ Seaweed= 5 exp. 1๐ŸŽ Apple= 10 exp. 1๐Ÿž Bread= 15 exp.
Level
Exp required for the next level
1
200
2
600
3
1400
4
2500
5
6000
6
-Level Max-
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Fishing System

In this table we are going to see the probabilities of drawing objects. ๐ŸŽฃ
Chance %
Reward
1 Seaweed ๐ŸŒฟ
50%
1 Apple ๐ŸŽ
30%
1 Bread ๐Ÿž
10%
Corals
9,9%
1 Egg
0,09%
1 Rare Egg
0,01%
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Gain System

Depending on the rarity of the fish, each fish will give a certain amount of coral each time it is fed.
The value varies according to the oracle, how to calculate it?
Base gain with additional experience * (0.01 / The current value of the coin).
Rarity
Base earnings at 0.01
Common
15
Uncommon
30
Rare
45
SuperRare
60
Epic
75
Legendary
90
Depend of level:
1
+0%
2
+5%
3
+10%
4
+15%
5
+20%
6
+25%
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On this page
Egg System
Chroma System
Feed System
Leveling System
Fishing System
Gain System